28. I have colonised a star system with blue giant and this whole thing was going pretty well until I noticed that my visitors were stuck near a jump point that was way too close to the sun so they just try to move into it and back off helplessly. Fully customize your ship's shape and floor plan, choosing where to place individual modules including. You should know your system. Reasonable-Hyena-704. After all I had come heavily armed expecting a challenging encounter, and didn't want my efforts to be in vain. I want to feel like the average spacer building my way up to glory. No. 5s - Fixed a crash when hitting ESC on certain parts of the mothership. Can be Opened in the campaign with F2 (Configurable) or from the main menu. Step 2. Colonies are player-owned settlements on planets within the sector. paths. How to find a good colony location. After installing the RC19 it worked for a short time (3 saves) but now it's back to the afore mentioned times. Choose your faction (or establish your own) and. You will. And you'll need to reload, a lot. xml - open this folder with notepad. Fighters have . Internal ID used to reference this fighter. 9. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. ago. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. c:usersusernameAppdataLocalLowFailbetter GamesSunless SeaSaves (note that Appdata is hidden, just type it into the location bar). bak file which is a older version of your current save file. 95. 3. 96) Updated to Starsector 0. packages list you would have something kind of like (starsectorWrapper { dataHome = "$ {homeDirectory}/. You'll lose whatever progress you made between saves, but it's better than losing everything. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. starfarer. 20. My saves are well, SAVED! (ha ha) maybe. It used to be called Starfarer. csv while the less commonly edited information is in the . You can skill into technology and or industry tree to reduce the costs by 25% on fuel and maintenace too. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. You can find variants in the Starsectorstarsector-coredatavariants directory and its subdirectories. app file. Open with Notepad. Re: Starsector 0. Copy-paste this into console when it fails to save, it should print a list (to screen and to the log) of any entities in the sector that have an invalid location. Some do, some don't, it's personal preference. I didn't attempt to play starsector with the latest gpu update (and I've already rolled back), however the update released on 1/23 broke a ton of games. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. Step 3: Get jump scared for ur transponder off when its clearly fucking on since u jumped in. – Terraforming in starless systems using the fusion lamp. Open starsectorstarsector-coredatahullmodshull_mods. 6. Best. I feel a bit silly right now, and a bit sad. fs. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. 96a: - Support for Unknown Skies planet type change projects. ago. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Step 1: Verify that you are on a 64-bit operating system. An example - a mod that changes ships animations and adds some new visual effects. Good luck if. Put it in the new computer. This is version 2 of the complete save game, where the AI colonies were a bit strengthened to match you. Right click and edit with notepad or word pad (“edit” or “open with. 91, or had, say, Nexerelin, and your laptop is version 0. Got it, just wanted to make sure I. surfing the other starsector forums it seems you only need to edit -Xms1536m and -Xmx1536m the other can be ignored. Save compatable, HOWEVER some OP costs have changed so your ships may be over/under on existing saves v0. 3) Save the edited file. I use 20 for no specific reason. Instability from raids will inevitably cause the colony to cease existing, when that happens the market shrinks and the total value you can extract from the system goes down. It's a utility mod and can be added or removed. It's nearly impossible to make more than the tiniest of changes without corrupting something. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. – Add a settings toggle to allow recolonization of all stations, including those which are essential to the main story quest. Contact Basics. Mods that add in a solar system with a new faction maybe depends on the mod. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. The more commonly balance tweaked information is in the ship_data. You may have to. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. 95a] Nexerelin v0. Open the save in notepad++, search for the planet name. Star Valor is supposed to get workshop support at some point in the. at the launch menu, enable the mods. json. bak files are the backup. Open that sucker in a text editor like Notepad. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. campaign. Through. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Im pretty sure it doesn't cost SP at all. zip in the starsector-core folder, as starfarer. campaign. Planet Umbra Has an interesting quest for the pirates. This guide is an intro to colonization. the #1 mod for me is 'autosave'. • 7 days ago. 2. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the game, necessarily. player - tritachyon. 5 GB of memory for the JRE Heap. Step 2: Only actually move the folders towards the actual install location if the user told it to do so in the launcher. Download Adjusted Sector 0. dodpl1 exotic ship enjoyer •. A fix should be incoming in a few days from. Allocate more ram in vmparam. It requires manual setup to get autosaves working. CollectionUtils - methods for working with Collections (Lists, Maps, etc); CollisionUtils - methods for working with bounds and collision detection; EllipseUtils - methods for working with ellipses (of course); FastTrig - Slick2D's implementations of sin and cos, with. Phase Lib. . paths. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. your best bet is to built a Sensor Array at a stable location, if any, and to spam Sensor Burst every few degrees. Starsector save games are actually just xml files. 3 - 0. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). ago. PLEASE START A NEW SAVE TO SEE ALL THE NEW FEATURES OF EACH MAJOR UPDATE. Games. You'll find your Stray. Download the mod and extract it, then drop it into the mods folder in the game files. It occurs to me that we could probably get better performance by breaking save file down into discrete chunks so that only the needed. A Library mod for Mod Developers and other utility. This means that Hyperspace storms will save you fuel, at the cost of supplies, since they're the only way to go above 20 speed (up to 30. 1. E. See more posts like this in r/starsector. -Dcom. Can it be used with an existing save? I can't see a reason why anyone would have a problem adding or removing this mod midplay. captains and officers), and 3,020 names for stellar objects (i. I made sure to copy the mods but didn't even think for whatever reason to save the saves. 1. I strongly recommend (based on reading your request for compatible with adding to current save) that you go for boggled's station construction mod, which allows you to build new gates. thespicyduck1. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. Find a USB stick that is big enough to fit the entire install folder. Guide att Reddit deleted this save because it was a save of me stuck out of fuel on some random system. ago. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. In my case, it will look like this . ago. Remember back in step 2, where I had you open up the anime portrait mod file location of. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. I have learned something new. aCobOfCornWithStyle • 8 mo. . thx. Features: Mod installation from archives and existing mod folders. Removed soft fleet size limit. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. Make playstyle-altering choices using a revamped skill. 95 - Guide to Fleet Composition. This (along with many other settings) can be. This is in addition to other things a ship needs, such as a . When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. Copy the mod folder to the “mods” folder in the Starsector game directory. m. ship files, corresponding entries in ship_data. anyway as a matter of safety. Ok, go to the main starsector folder and open vmparams with notepad , them (depends on what amount of ram you currently have in your machine) edit the -Xms and -Xmx to for example -Xms4096m for 4 g of ram, you coud add more or less but try not to go beyond 10g, Java can go crazy. ago. The autosave file is under your user profile folder, e. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. ago. If not, you're out of luck! Step 2: In the vmparams file, replace the text " -Xms1536m -Xmx1536m " with the. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Doesn't sound bad thing. Turn off your Deck. /starsector. Alright. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. You've found an easy way to make money, good for you. close. 96a] System Marke. csv and in addition corresponding entries in the wing data. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. It will show gate, and all available planets as soon. ship file. An in. Safe to add mid-save too. Assuming you are using Windows (and I've never personally done this): 1. json that the more experienced player can. Not some godlike being with the ability to field a massive ship with every desirable hull-mod possible, who can disappear out of every fight, fix or save every ship if he wants. edit the base value to whatever you want. Did several S/L and found Doom can be really helpful for this fight. - Allow the Remnant Station to support artillery stations from Industrial Evolution. RyVdo13. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. 0e "Space Hero Academia" (fixes 2021-04-21) 1) If an autonomous colony increases in size, you are getting informed each day of it, until you take temporary control of it. Cargo Pods disappear before even a single day passes despite being stabilized. 95. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. Save game crash / corruption! (OutOfMemoryError) 99% of the time, this happens because Starsector ran out of memory. Editing the save file directly is highly discouraged. Following fields define the number of stuff you will. For me it is: D:SpieleStarsectorstarsector-coredataconfig. It is highly recommended to use the third party GUI Ship Editor tool. The next day the save copy was gone and only my last save copy showed. Removed extra crew bonus. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. Starsector is a single-player sandbox style space role-playing game with strategic elements. Yes this one. Change the numbers at the end of the lines to what you want. Features. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 4476 Posts 61 Topics Last post by SirHartley in Re: Complete Tutorial on. 20. . Turning a planet to arid or jungle with TASC does a volatiles purge. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. Profit. PSA: You can approach the star to add a stable location. Continue browsing in r/starsector. ago. Idiot, great ship at a discount! 25. Same for any cryosleeper, even if i shall strap so many hyperdrives on it that it end-up looking like one of those Kerbal abominations. Future plans: – Add terraforming support for Unknown Skies planet types. 2. ) Save your game. Navigate to your starsector save folder. Additionaly you can discover artifacts, which. save. Prerelease 13. launch the game. The hullmod cannot be installed together with Augmented Drive Field, and will occupy a Logistic slot on the ship it is installed on. 1 comment. November 02, 2019, 01:04:50 AM » Hi all. The Abyss Adds a new area called "The Abyss" in to the game. If you are new, some pointers on colonial management: Get some skills. 2K. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. Shoot, rotate 45 degrees, repeat ad infintum. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. Vortex support for Starsector v0. Been trying to figure out to glean the location of an object from my save, specifically the cyrosleepers. These can be done without needing anything but enough fuel and supplies to reach the objective and find it. There is a cheesy solution for heavily defended worlds too. Yeah, there's no reason to feel bad about reloading saves. Join a faction to gain useful support and represent them in war and peace, or start your own. Bit of a backwards way, but a way nonetheless. If you have an Nvidia graphics card and its a recent one it should come with a program called "Shadowplay" the program's main feature is capturing short clips from games so you can save all your favourite highlight moments. 2Ghz auto-boost under load, MSI board feature) Samsung 860 Evo ssdAn entry in wing_data. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)An auto save option would help newer players though and those who haven’t gotten around to quick saving. First, use the Create Save Game Object node to create an object based on your SaveGame class. Yes, as long as you actually have a decent stock of weapons to choose from, autofit generates decent designs. CampaignGameManager - Loading stage. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing. Dryadzz. 95a (In Development) Patch Notes. If you want to enable autosaving, edit lw_autosave_settings. 12. Fleet Action History - Provides overviews of your battles, incl by ship/officer. Cake_is_Great • 2 yr. 0 and higher. save. Put it in the mods folder and make sure it's tagged in Starsector's launcher. You want a system with all of the base materials, and you'll find a few if you keep looking. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Voting closed r/starsector • Those damn Hegemony Inspections nowadays! r/starsector • I started playing a new Starsector game for about three hours AND THEN I WOKE UP. Making the game auto save is easy in theory, but. This new release should be save-compatible. csv entry contain all of the information directly about a ship. If you're using an NVIDIA GPU, I'd be willing to be that's the issue. 1 / 2. sh. however you can edit a txt file to turn on actual autosave with some options. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. Look in a ring around the core worlds. I really want my save back since I played like 5 hours straight and don't want all the progress gone. impl. These describe the. Nanoelite001 • 2 yr. Open 'AppData'. Patch Notes. 3. Make sure you have the same mods and same versions in both devices. A lot of things have changed, that effect colonies in starsector 0. If anyone is interested in getting Phantasy Star Online on the SEGA Dreamcast working on the RG535V actually ONLINE with other people, let me know. Depending on the type of mods yes and no. 95a. Due to the skill system changes, skill points and story points invested into any elite skills will be. Removed extra skill point scaling. exe) type in "cd ", then paste in the address, press enter. This mod adds a developer's console to Starsector that can be summoned with control+backspace. if you die on your save, any save with that character cannot be loaded again, and when you die you get sent back to the main menu instead of teleported to some friendly space station. r/starsector • Do you use save scumming? votes Yes, all the time. aside from that, just play vanilla. load half of the mods, if it doesn't crash then the offending mod must be in the other half. Vigozann • 2 yr. 0. Updated to be compatible with Starsector 0. Choose the one you wish to edit and then go value. Afaik, it should be somewhere on your character lvl-up screen. 2D RPG/Trade/Fleet Combat Game. To run the Linux version, unzip the file, cd starsector, and then run . Various Effect Supports. What you need to send to dev: the save list of mods and their version numbers version of your software exactly the steps to reproduce the issues in excruciating detail. These numbers should be the same value. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. Yes this one. r/starsector. 3. There is more variety in ship and weapon performance in Starsector, I think. 0 (Not save-compatible with v4. It was recommended in the other forum not to bother exceeding 8Gb of RAM. Let trade ships or fast pickets weaken the nexus/surrounding fleets first, then go for the attack. Name. Independent/Pirate depends on transponder status and current proximity to trade convoys. store. Send it in for the dev to fix the save and so he can find the bug and patch it. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. Admiral Posts: 1362 Re: Changing save game location « Reply #1 on: February 07, 2013, 10:21:49 AM » In the Starsector install folder there's a file named vmparams. edit 2: u/i463 says hypershunts can spawn in systems with 3 non-blue stars so that might be why I couldn't find a blue star for one of the hypershunts in my current run. beast_regards • 3 yr. 51K subscribers in the starsector community. The ideal, Eden, world would be Class V, Terran, Habitable, Mild Climate, <100% HR, etc. Load the game. 2. Include the quotes and replace last name with your NPC's last name. ago. Factions will wage war against each other and try to conquer their enemies. Voting closed. 95. If you’re placing this in home-manager you should have access to your home directory so in your home. Every mod must have a mod_info. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. That will try to launch the game as if you'd double-clicked the bat file, but diagnostic output will show up in the console, so you. Last. sh as a non-steam game on Steam. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. Free with ads. csv - writing dialogue in the spreadsheet is fun. 14, for Starsector 0. Be sure that it's saving over the original file -- you may have to toggle. Many thanks. It contains information regarding the background actions the game is taking, like file loading or campaign events. 20. 1071153 [Thread-13] INFO com. There will always be a purple gravity well for the Alpha site on the hyperspace map. You can make some if you emergency fly into the center of the main star or hole. TV-Y7. a small guide to Editing items in savegames. I've been jumping around the sector surveying everything with dev mode, and I've found a few patterns for how to find good locations for. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. CampaignGameManager - Loading stage 25 13030 [Thread-3] INFO com. save. StarsectormodsMyModmod_Info. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. An extremely versatile ship that can be configured to operate in almost any fleet role. Request a Fleet -> pay someone to invade for you. r/RG353V. ago. There are 2 layers of colony defense: fleets and planetary defense. Tools, guides, and other resources. lazylib - general methods that help with non-API data types. 141, 1. If you move your ship just far enough that it becomes one of those / / shaped blips and then move back you will notice it changes back to the O shape cargo pod outline and then it poofs when you get closer. Updated to be compatible with Starsector 0. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. . Open the planets tab. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. Like when you get 3 kills in a row in Titanfall. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Make a backup, then open it and change the . player - hegemony. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. I haven't done it myself yet, but those files are included in a . The hullmod is available and unlocked from the start. 2. 0. edit the base value to whatever you want. csv is required for all fighter type ships. The goal is to give you lots of meaningful choices in a malleable world.